01 · Composition
A coherent Home organizes more than invocation.
Inhabitants
Who collaborates here?
Conventions
How is judgment exercised?
Continuity
What deserves to survive sessions?
Assets
What equips the work?
Artifacts
What results are worth governing?
Targets
Where does work land without being absorbed?
Agent Runtimes
What remains when the runtime changes?
02 · More than the low level
Skills are useful. They are not the organizing idea.
03 · Product truth
Ideas, directions and available products are different promises.
Imagined usage
Make the paradigm visible
A thought experiment reveals what becomes possible without claiming an implementation.
Conceptual Home
Describe a coherent composition
The inhabitants, Assets, Artifacts and Targets fit together, but the Home is not installable.
Installable Home
Deliver the composition
Sources, contracts and runtime exist and can be inspected before use.
04 · Three thought experiments
Start with the work, then design its Home.
Concept · Not installable yet
Game Development Home
- Engine and studio conventions as shared Assets
- Playtest reports and design decisions as Artifacts
- Games, tools and documentation as independent Targets
Concept · Not installable yet
Designer Home
- Research and critique methods that survive clients
- Design-system knowledge without trapping it in one app
- Deliverables that keep evidence and lineage
Concept · Not installable yet
Research Home
- Evidence standards and reading practices as Assets
- Claims, syntheses and decisions as governed Artifacts
- Projects and publications as separate Targets
Conceptual direction
If your agents had a Home, what would yours be built for?
What would you preserve across sessions? What would you equip every agent with? And what would you finally remove from your repositories?